Wednesday, January 16, 2013
Sitting is our gen's smoking
One solution: Play a short 2-3 minute exergame every hour to protect your health!Instead of smoking areas, have "exergaming areas" where employees can break the hold of sitting too much, of hypokinetic disease!
Friday, January 11, 2013
Nice press for exergaming!
Sunday, November 4, 2012
Call for manuscripts on Peds Obesity!
Monday, October 15, 2012
Another study: Sitting is deadly! (And how exergaming can help)
A meta-analysis (18 studies and included a total of 794,577 participants) showed that your risk of diabetes, heart disease, and death were increased 2x if you sat for long periods of time.
What's even more disturbing (and backs up what other previous studies have found) is that this increased risk is INDEPENDENT of the amount of moderate-to-vigorous PA one gets, so even if you meet the PA guidelines, you are still at risk if you sit for long periods of time throughout the day.
What can you do to protect yourself? Don't sit for long periods of time!!! Office workers, college students, and other occupations that require you to sit for long periods of time are at risk so try and take small breaks every hour or so. Get up and move around, step in place, walk around your building or block, go up and down the stairs, etc. You could even play some active video games and have fun while you're taking a break! It only need be a few minutes to break it up, so active video games would be a great option for this kind of break.
Just because you get your PA for an hour a day doesn't mean you're safe to sit on your bum for the other 23 hours of the day!!!
Reference:
E. G. Wilmot, C. L. Edwardson, F. A. Achana, M. J. Davies, T. Gorely, L. J. Gray, K. Khunti, T. Yates, S. J. H. Biddle. Sedentary time in adults and the association with diabetes, cardiovascular disease and death: systematic review and meta-analysis. Diabetologia, 2012; 55 (11): 2895 DOI: 10.1007/s00125-012-2677-z
Other reports on this study:
http://www.stonehearthnewsletters.com/why-sitting-is-unhealthy-the-newest-study/benefits-exercise/
http://www.eurekalert.org/pub_releases/2012-10/uol-sfp101112.php
http://www.sciencedaily.com/releases/2012/10/121015090048.htm
Wednesday, August 29, 2012
Cooper Institute gets into serious video games!
Wednesday, August 8, 2012
Video games in the Olympics?
Wednesday, January 11, 2012
Targeting Sedentarianism with exergaming!
Thursday, January 5, 2012
New games 4 health journal debuts Feb!
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Friday, September 16, 2011
Autism & exergaming study!
http://www.dovepress.com/autism-and-exergaming-effects-on-repetitive-behaviors-and-cognition-peer-reviewed-article-PRBM
Makoto on ESPN!
*****
The new Makoto Arena II is being features on the ESPN Show "Rise UP" on October 4th at 7PM EDT!
Tune in to see how Makoto helped to transform this inner-city Chicago High school and bring a re-energized sense of excitement and enthusiasm to their athletic program.
******
I had the pleasure of checking the Arena II out just before they started shipping last Nov. on a tour of the Makoto facilities with Marian and Dave. Let's just say they had to clean up the drool from their test unit after I left! LOL!
Kudos to Marian and Dave for getting on ESPN! Hopefully someday, the NAGL Finals will be showcased there. (Put in a good word for us, Dave or Marian!).
Thursday, September 8, 2011
Exergaming getting hot in healthcare!
Video games are hot in healthcare right now
Posted By Neil Versel On September 8, 2011
A fringe topic not too long ago, the subject gained a sense of legitimacy in July, when publisher Mary Ann Liebert Inc. introduced a new journal called Games for Health: Research, Development, and Clinical Applications. The first issue is due out this fall.
That’s right, there’s now a peer-reviewed, scientific journal specifically examining the role video games can play in advancing individual and population health, the healthcare industry and personal wellness. And this week, Liebert announced a companion newsletter called Games for Health Industry Insider, which starts publication on Sept. 29. I can see both titles being good resources for MobiHealthNews.
If you think this is an anomaly or a journal that’s ahead of its time, may I remind you that the Journal of the American Medical Association published a paper earlier this year that said video games deserve “serious attention” in healthcare.
Adding further weight to the notion that gaming can be an important part of healthcare, the University of Missouri just released news about a study underway at the school that incorporates Microsoft Kinect motion-sensing technology to help prevent falls and spot other potential health problems in seniors. A related study uses motion sensors from widely available security systems.
Researchers from Mizzou’s Sinclair School of Nursing and School of Engineering installed Kinect for Xbox 360 in a Columbia, Mo., nursing home and gave wearable sensors to residents to help measure changes in gait, a key indicator of the likelihood of falls. Additional sensors on beds were used to detect changes in sleeping patterns. Alerts get sent to nursing staff when there is a change that might signify a health issue.
“The potential that we’ve learned for early illness detection could revolutionize what’s happening in the way that we diagnose problems of older adults. We know from the research that we can pick things up 10 days to two weeks before critical health-change events happen,” nursing professor Marilyn Rantz said in a video released by the university.
Meanwhile, on Wednesday, Microsoft itself joined in. On the Microsoft HealthBlog, Dr. Bill Crounse, the Redmond Empire’s senior director for worldwide health, promoted the latest episode of Microsoft Health Tech Today, the company’s online talk show about how the company’s technology is advancing healthcare.
The subject of the newest video? Kinect.
Gaming in health—particularly mobile gaming—also is the subject of a forthcoming MobiHealthNews report. If you recall, Dr. Leslie Saxon, executive director of the University of Southern California’s Center for Body Computing, said last month that she’d like to take a mobile gaming app like Angry Birds and “diabetize it.”
Yes, we’re hearing a lot lately about gaming in health and healthcare. I don’t think it’s a coincidence. Ever since Nintendo debuted the Wii Fit as a fitness tool in 2008, gaming for health has started to break out of a niche and become mainstream. It seems as if we’re now reaching critical mass.
Article taken from mobihealthnews - http://mobihealthnews.comURL to article: http://mobihealthnews.com/Thursday, September 1, 2011
Striiv: a new device that makes daily life an exergame!
9-1-11: A new product, Striiv, which will come out in Oct., is positioning itself as a device to make daily life an exergame! Read about the full report here.
Stiiv is accepting pre-orders now, though when I tried to place mine, I got an error page so I contacted them and hopefully can get it straightened out.
What's interesting is that other than the $99 initial cost for the device, there are no other subscription fees (so far!), so we'll see what other business models they incorporate.
You can check Stiive out at http://www.striiv.com/.
Wednesday, July 13, 2011
New peer-reviewed games for health journal!!!
Contact: Vicki Cohn Mary Ann Liebert, Inc. (914) 740-2100, ext. 2156 vcohn@liebertpub.com | ||
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Sunday, June 12, 2011
Interactive tools for increasing fitness
Check out the latest post on a presentation I did at the recent ACSM Summit in April. You can read about it on my Exrgaming Interventionist blog. (Thx to TEN and Steven Yang for posting!)
Tuesday, May 31, 2011
Latest CA PE report
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Good afternoon Fit 2Gether partners and LIAs,
Last one for the day. Thought you may be interested in the Health Policy Brief from UCLA Center for Health Policy Research. See summary below, and the policy brief attached or visit, http://www.healthpolicy.ucla.edu/pubs/files/adolescentpepb.pdf. …Pam
FYI: CA recommends 200 minutes/every 10 days for elementary and 400 minutes/every 10 days for middle & high school, but NASPE recommends 150 minutes/week plus one 20 minute recess/day for elementary and 225 minutes/week for middle & high school.
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May 2011
Adolescent Physical Education and Physical Activity in California
Allison L. Diamant, Susan H. Babey and Joelle Wolstein
S UMMA R Y: In California, more than 1.3 million adolescents (38%) do not participate in physical education (PE) at school, and this rate increases dramatically with age, from just 5% at age 12 to 77% at age 17. In addition, only 19% of teens meet current physical activity recommendations. Participation in PE at school is associated with more overall physical activity. Policies that promote more opportunities for physical activity, including those that help schools meet or exceed current PE requirements, can contribute to greater levels of physical activity for adolescents.
Thursday, May 26, 2011
Wrap-up of the 7th Games for Health conf....

5-26-11: Whew! The 7th Annual Games for Health Conf. is now history. And what a conference it was! This was, by far, the best conf. for me personally, on so many levels. Great people, networking, all the sessions, expo tent, new products, after-hour socials, kicking off mobile Adventure Walks and NAGL...the list could go on and on. Even the rainy overcast weather couldn't dampen the excitement that ran through the conference, at least for me.
Maybe it was because I was so dang busy! LOL! Besides kicking off and promoting 2 new start-ups with friends there, I had 2 presentations and was on Team 5METS in competition with a team of young hotshot developers from UC Berkeley, led by just-graduated Ann Beaver and friends. (Ok, we lost, but we did our best and they were great sports. Next year, we'll be sure to take our Ben Gay and Geritol to better our chances! LOL!)
Kudos to Ben Sawyer and Beth Bryant for all their hard work in organizing and putting this conference on. (Hope Beth is enjoying her new MacAir that she received Wed. night for her b-day!) Also great job by Ed Kasanders and Parker Johnson (Motion Fitness) for organizing and running the exergame expo tent. The times that I was there, it was quite busy and people were playing
the games and getting involved. (Special thanks for allowing MedPlay Tech's newest employee, Elena Butoiu, to work and train under your guidance. She learned a lot in this intensive exergaming experience!)I'm going to try and highlight some key things here for me. I've included links below for other wrap ups (as I get them), URLs to pictures, and where you can find the presentations.
If you want to feel like you were there, check out the tweet thread by searching for #g4h11 and see what many of us were tweeting during the conference!
Let me start by talking about some cool innovative stuff I found there that I think you might be interested in:
1. Zamzee - We've been hearing about this HopeLab initiative for a few years now. Well it's about to come to fruition this summer! Check out their website! For those who don't know, this is a kid-friendly accelerometer that is connected with an online incentive reward program. Take more steps, earn more Zamzee points to get prizes!
2. S2H - Here's another accelerometer-based incentive reward system for all ages. I'm wearing the wrist band now and for every 60 mins. of activity, I enter in a code that will help me accrue points which I can use to get prize. Available now.
3. mobile Adventure Walks - We did a demo walk on the Back Bay and it was a blast, even in the rain! Looking for clues and solving the riddles makes this walking app more appealing and inviting. It's not just another tracking device! Sign up for updates at the website, this free app will be available this summer.
4. NAGL - The National Active Gaming League kicked off here at G4H. Still in construction, this league for "active gaming athletes" will provide structure and training to those wanting to be involved on a team and go to competitions and meets. Learn more about this and how you can get involved at our website (a HUGE thanks to Tommy Seilheimer for getting our website up and running the week before the conf!) A drawing for a Xavix Tennis system is still going on today so sign up for our e-newsletter today! (Another huge thanks to SSD's Peter Newman for being the first official NAGL sponsor with this donation!)
5. Positive Psychology - I wasn't expecting to learn something on psychology, but one of the key notes, Dr. Martin Seligman, who is the "father of positive psychology", was awesome! You may be wondering how this relates to games for health...well you'll just have to get his book, "Flourish", and find out! Here's a clue: Jane McGonical is mentioned in the book, so he definitely talks about video games. I bought his book there, he signed it, and I started reading it on the flight home. It's amazing and a must-read! I even ordered one for a friend who was there but missed his talk. You can also go to his website and learn more about positive psychology, take any of his assessment tests for free, etc. Great call by Ben and Beth for being able to get him to speak!
5. President's Council on Sports, Nutrition, and Fitness - While there were many excellent sessions on a wide variety of topics, one that stands out in my mind is the session by PCSNF Exec. Dir. Shellie Pohfl. She talked about how "active gaming" can be used as a tool for increasing movement and physical activity, and that she looks forward to integrating and collaborating more with the active gaming community! Great to have that kind of support from the federal level. Next stop: Let's Move!!!
WRAP UP
Motion Fitness's wrap up
TEN
TEN blog
PIXS (these are mine from Facebook albums)
Pre-conf (mobile track)
Day 1
Day 2
PRESENTATIONS
www.slideshare.net, search "Games for Health 2011"
TEN presentation
If you have links to more pictures, video clips, wrap-ups, presentations, etc., feel free to e-mail them to me so I can add them to this blog.
Enjoy! Already looking forward to Games for Health 2012! Be sure to save the date: June 6-8, 2012, Boston, MA, Hyatt Harborside.
Sunday, May 22, 2011
Can Wii make you fit?
http://www.myhealthnewsdaily.com/can-wii-make-you-fit-the-arguments-for-and-against-1530/
Game Makers Push Fitness - CNBC
As for Fuze Fit's Dave Jame's comments on kid's picking the Trampoline over the Wii, it's too bad that they didn't print the rest of what he probably said: that there are a lot of other kids who would prefer the wii over the trampoline!
The bottom line is that we need to use ALL the tools available to us--exergaming tools AND traditional exercise tools--to get kids to move more. Just because some kids choose the trampoline over the Wii doesn't mean exergames are a waste--NO! As long as they are moving more than they were...that's the key!!!
In my experience with the Xrtainment Zone, our kids overweight classes (Family Fit Zone), & our classes at Beaver Med Group, exergames DO reach kids who aren't into the traditional, so I'm grateful we have this tool to use!
Ernie Medina, Jr., DrPH
Exergaming Interventionist
MedPlayTech.com
Thursday, May 12, 2011
Can exergames replace treadmill workouts?

5-12-11 Thx to Exergaming Evangelist from Down Under, Brett, for tweeting and posting this on FB!
Heart Rate and Perceived Exertion During Self-Selected Intensities for Exergaming Compared to Traditional Exercise in College-Age Participants
Kraft, Justin A; Russell, William D; Bowman, Tracy A; Selsor, Clifford W III; Foster, Grant D
Check out this just published article in the Journal of Strength and Conditioning Research, March 2011.They compared workouts on DDR and Gamebike to treadmill and here's what they found:
"Results support that exergames are capable of eliciting physiological responses necessary for fitness improvements. Practitioners might consider exergames as periodic activity options for clients needing motivation to be regularly active."
The evidence just keeps coming out that certain exergames CAN reach the MVPA level!
