Sunday, March 13, 2011

LA Times article on exergaming


3-13-11: nice article came out today in LA Times. Glad George made it in! Check it out here.

Friday, March 11, 2011

More proof exergames can reach moderate intensity!

3-11-11: Over the last few days, I've been excited to see the latest study by Bailey & McInnis, published in the Archives of Pediatric and Adolescent Medicine, showing that exergames can get players to reach the moderate to vigorous intensity levels, being talked about all over the net. (WebMD, Kotaku, VOA, Switched, Montreal Gazette, MedConnect, Google News listing)

Exergames can reach MVPA
This joins a growing body of research showing that certain types of exergames can be used to reach the moderate to vigorous levels of physical activity (MVPA). (See the list of research in The Exergame Network database, the Exergames Unlocked database, and Health Games Research database.)

Ever since the latest federal recommendations for physical activity came out in 2008, I've been saying that certain exergames can help Americans fulfill these recommendations, so it's nice to see more and more research supporting this this idea.

We know that exergames can overcome many of the obstacles faced in motivating people to be more physically active. We know that exergames can be appropriate interventions for reaching the PA recommendations.

Will they keep playing long enough to see the benefit?
What we don't know for sure yet is if players will keep playing long enough to gain the biometric benefits (reduced weight, lowered BP, reduced blood markers, etc.) those of us in healthcare desire to see.

Another recent study published online in Medicine & Science in Sports and Exercise (MSSE) concluded that "...active video games can significantly increase energy expended during screen time, but these games are less enjoyable than other more sedentary games, suggesting that they may be less likely to be played over time...".

NAGL to the rescue?
This is an organization like the now-forming National Active Gaming League (NAGL) can help address this "less enjoyment" factor and long-term compliance.

Just like swimming laps during a swim team practice is less enjoyable than playing Marco Polo at a swimming b-day party, organizing teams and training together for upcoming NAGL tournaments can empower kids and adults to "train" on exergames at a new level.

The structure provided by NAGL can give exergaming teams and "AGAs" (active gaming athletes) a reason to continue to train for the right duration and intensity.

A Prediction
Someday, the NAGL will be as effective at getting kids and adults to reach MVPA as the National Spelling Bee is at getting kids to study and compete in spelling. Then maybe someday, we will see the NAGL national finals on ESPN, just like the National Spelling finals!

Friday, March 4, 2011

VR tech symposium on DM and Obesity published!

3-4-11: Last summer, a group of games for health and exergaming colleagues presented at this NIH-sponsored symposium looking at virtual reality technology in research and education on diabetes and obesity.

Just rec'd the link that the March 2011 issue of the Journal of Diabetes Science and Technology just came out so if you'd like to see all the various presentations in articles, check out this link:

J Diabetes Science and Technology, Vol. 5, #2, March 2011

Thx to Skip Rizzo for inviting us to present and co-organizing this event. Games for health and exergaming had a lot of presence here at this symposium, and we were able to network and get better acquainted with quite a few NIH folks.

BTW, my presentation was part of an article by Barb Ruppert (along with Ben Sawyer's presentation), which you can read here in this abstract:

"New Directions in Virtual Environments and Gaming to Address Obesity and Diabetes: Industry Perspective"
by Barb Ruppert, M.A.Ed.

Author Affiliations: Telemedicine and Advanced Technology Research Center, Frederick, Maryland

Keywords: exercise games, exergames, gaming for health, medical virtual environments, virtual reality

Corresponding Author: Barb Ruppert, M.A.Ed., 271 Crum Rd., Fairfield, PA 17320; email address ruppertwritingworks@earthlink.net
Journal of Diabetes Science and Technology
Volume 5, Issue 2, March 2011 © Diabetes Technology Society

Abstract
Virtual reality is increasingly used for education and treatment in the fields of health and medicine. What is the health potential of virtual reality technology from the software development industry perspective? This article presents interviews with Ben Sawyer of Games for Health, Dr. Walter Greenleaf of InWorld Solutions, and Dr. Ernie Medina of MedPlay Technologies. Games for Health brings together researchers, medical professionals,
and game developers to share information on the impact that game technologies can have on health, health care, and policy. InWorld is an Internet-based virtual environment designed specifically for behavioral health care. MedPlay Technologies develops wellness training programs that include exergaming technology. The interviewees share their views on software development and other issues that must be addressed to advance the field of virtual reality for health applications.

J Diabetes Sci Technol 2011;5(2):277-282

Tuesday, February 22, 2011

Friday, February 4, 2011

New article on exergaming!


2-4-11: Thx to Sir Richard for posting this article in FB. Read this article from the Health Journal and check out my comment after it. Let me know what you think!

Thursday, February 3, 2011

Ninja @ exergame presentation!

2-3-11: For the first time, I really was a "ninja" at an exergaming session last night by Rachel Flynn (no relation to Sheryl), a PhD student in cognitive psychology at a local university (Univ. of Riverside) presenting on exergaming and her study she did last summer with a summer camp back in NYC with George Wa. Univ. and Northwestern.

It was really strange to be in an exergaming presentation where NO ONE knew who I was! I really felt like a ninja spy. I tried to bite my tongue when she asked if we had any questions, but did pipe in now and then.

Overall, she did a good job, and in her last slide, she credited Exergames Unlocked and exergameslab.com for her resources! Her eyes grew big when I told her I knew Steven Yang well and that I was on the Exergames Unlocked grant! ;-)

We talked for quite a while after that, and hope to collaborate more with some research, especially involving impact of exergaming, interactive media, and cognition.

BTW, I was a double-ninja-spy because this presentation was being held in the Health Ed. dept. of a "competing" medical group, Riverside Medical Center!!! I told them afterwards, and they were cool about it. Health Ed folks are a friendly lot, even with competitors!

It's great to see exergaming research at other local universities and I want to do all I can to support that! ;-)

Tuesday, February 1, 2011

Childhood obesity linked to health habits, not genetics...

2-1-11:...says a recent Univ. of Michigan study. Check out the full article here.

“For the extremely overweight child, genetic screening may be a consideration,” says study senior author Kim A. Eagle, M.D., a cardiologist and a director of the U-M Cardiovascular Center. “For the rest, increasing physical activity, reducing recreational screen time and improving the nutritional value of school lunches offers great promise to begin a reversal of current childhood obesity trends.”

This is a great opportunity for exergames to increase physical activity--both as part of an exercise program and also just overall increasing daily acts of living.