There was an error in this gadget

Friday, September 16, 2011

Autism & exergaming study!

9-16-11: Just came across this study on autism and exergaming. Good stuff! Check it out:

http://www.dovepress.com/autism-and-exergaming-effects-on-repetitive-behaviors-and-cognition-peer-reviewed-article-PRBM

Makoto on ESPN!

9-16-11: Just rec'd the following from a friend...be sure not to miss one of our leading exergaming companies on ESPN!!!!
*****

The new Makoto Arena II is being features on the ESPN Show "Rise UP" on October 4th at 7PM EDT!

Tune in to see how Makoto helped to transform this inner-city Chicago High school and bring a re-energized sense of excitement and enthusiasm to their athletic program.
******

I had the pleasure of checking the Arena II out just before they started shipping last Nov. on a tour of the Makoto facilities with Marian and Dave. Let's just say they had to clean up the drool from their test unit after I left! LOL!

Kudos to Marian and Dave for getting on ESPN! Hopefully someday, the NAGL Finals will be showcased there. (Put in a good word for us, Dave or Marian!).

Thursday, September 8, 2011

Exergaming getting hot in healthcare!

9-8-11: Taken from Mobihealth....good stuff! Ernie

Video games are hot in healthcare right now
Posted By Neil Versel On September 8, 2011

A fringe topic not too long ago, the subject gained a sense of legitimacy in July, when publisher Mary Ann Liebert Inc. introduced a new journal called Games for Health: Research, Development, and Clinical Applications. The first issue is due out this fall.

That’s right, there’s now a peer-reviewed, scientific journal specifically examining the role video games can play in advancing individual and population health, the healthcare industry and personal wellness. And this week, Liebert announced a companion newsletter called Games for Health Industry Insider, which starts publication on Sept. 29. I can see both titles being good resources for MobiHealthNews.

If you think this is an anomaly or a journal that’s ahead of its time, may I remind you that the Journal of the American Medical Association published a paper earlier this year that said video games deserve “serious attention” in healthcare.

Adding further weight to the notion that gaming can be an important part of healthcare, the University of Missouri just released news about a study underway at the school that incorporates Microsoft Kinect motion-sensing technology to help prevent falls and spot other potential health problems in seniors. A related study uses motion sensors from widely available security systems.

Researchers from Mizzou’s Sinclair School of Nursing and School of Engineering installed Kinect for Xbox 360 in a Columbia, Mo., nursing home and gave wearable sensors to residents to help measure changes in gait, a key indicator of the likelihood of falls. Additional sensors on beds were used to detect changes in sleeping patterns. Alerts get sent to nursing staff when there is a change that might signify a health issue.

“The potential that we’ve learned for early illness detection could revolutionize what’s happening in the way that we diagnose problems of older adults. We know from the research that we can pick things up 10 days to two weeks before critical health-change events happen,” nursing professor Marilyn Rantz said in a video released by the university.

Meanwhile, on Wednesday, Microsoft itself joined in. On the Microsoft HealthBlog, Dr. Bill Crounse, the Redmond Empire’s senior director for worldwide health, promoted the latest episode of Microsoft Health Tech Today, the company’s online talk show about how the company’s technology is advancing healthcare.

The subject of the newest video? Kinect.

Gaming in health—particularly mobile gaming—also is the subject of a forthcoming MobiHealthNews report. If you recall, Dr. Leslie Saxon, executive director of the University of Southern California’s Center for Body Computing, said last month that she’d like to take a mobile gaming app like Angry Birds and “diabetize it.”

Yes, we’re hearing a lot lately about gaming in health and healthcare. I don’t think it’s a coincidence. Ever since Nintendo debuted the Wii Fit as a fitness tool in 2008, gaming for health has started to break out of a niche and become mainstream. It seems as if we’re now reaching critical mass.

Article taken from mobihealthnews - http://mobihealthnews.comURL to article: http://mobihealthnews.com/13078/health-gaming-reaches-critical-mass/

Thursday, September 1, 2011

Striiv: a new device that makes daily life an exergame!


9-1-11: A new product, Striiv, which will come out in Oct., is positioning itself as a device to make daily life an exergame! Read about the full report here.

Stiiv is accepting pre-orders now, though when I tried to place mine, I got an error page so I contacted them and hopefully can get it straightened out.

What's interesting is that other than the $99 initial cost for the device, there are no other subscription fees (so far!), so we'll see what other business models they incorporate.

You can check Stiive out at http://www.striiv.com/.