Friday, December 24, 2010
Research shows technology makes goals achievable | Local News | PE.com | Southern California News | News for Inland Southern California
Thursday, December 23, 2010
Tuesday, December 7, 2010
Monday, November 29, 2010
I was especially glad to read a quote from a non-exergaming evangelist say exactly what we've been saying all along when exergaming is criticized:
Yeah, Go Ms. Burgeson!!! I'm going to try and track down her e-mail and thank her for this quote. Love it!
Also love the other case studies on how exergaming has helped with tardiness and testing.
You can read the rest of the USA Today article here.
Monday, November 22, 2010
Now here's the kicker: Can this be tied into an online virtual world type of game? I'm betting we're going to see that very soon, so stay tuned!
Friday, November 19, 2010
What if the exercise was COMBINED with a cognitive function, as in some of our exergaming equipment like the Makoto? Could there be an even bigger impact on protection???
An excellent idea for a study, working with the neuro or geriatric guys....we have all the equipment and resources at LLU so let's get a grant to study this effect!!! I have yet to see it presented at any of the conferences.
Tuesday, November 9, 2010
Tuesday, October 12, 2010
Some colleagues of mine were featured in this article, like Drs. Barbara Chamberlin, Emily Murphy, and Bryan Haddock.
Dr. James Sallis was also featured, and here's something interesting he said about exergaming and PE:
"But Sallis isn't convinced that these activities should be included in PE classes. "Whenever possible, we want to get the kids outdoors, where they can run around more freely. We actually need to teach kids activities such as basketball, baseball, soccer, volleyball. We need to teach them teamwork."These are the kinds of skills kids need for a lifetime of physical activity, he says. "Doing some kind of exergame may be better than no PE or bad PE, but I don't think it's as good as good PE."
I respect Dr. Sallis's work with the built environment and all, but I disagree with his comments on PE. Teaching kids team sports does NOT teach the kind of skills they need for a lifetime of PA! Learning how to do a lay-up when I was in elem. school (which included a lot of standing around, waiting for my turn to do a lay-up) did NOT teach me life skills for PA. I never played JV or varsity b-ball in highschool or college, and I don't play b-ball now. But we sure spent a whole lot of time learning about these and other sports.
That's why we have the growing movement that PE4Life has started, with the late Phil Lawler. They saw that "traditional" PE was not teaching skills that could be use for PA in life after PE, so they started a movement of change in PE and thankfully, it's spreading.
Teamwork is important, and there are lots of other, more inclusive ways of teaching teamwork besides team sports. Team sports only appeal to those who are are good at it; if you're not good at that particular sport, beware! You are relegated to the bench or worse off, not picked for a team unless you're "force" onto a team. If anything, team sports turned the majority of kids OFF of being part of a team, because of these dynamics, and only appeals to the jocks and jockettes who were good.
Exergames in PE is more inclusive (even handicapped and disabled kids can perform and compete with able-bodied kids), can instill teamwork (we've done teams with the makoto, 3-kick, and they have teams with iDance, etc.), and more importantly, they can be done for LIFE!!! (Seniors are doing exergames when they've stopped playing team sports a long time ago--if they even played them as adults!).
The only point that Dr. Sallis might have over exergames is the "outdoors" point...but I'm sure PE is held indoors when we have smog alerts or it's over 100 degs...or below freezing outside, so even traditional PE can't be done outdoors all the time.
As someone said in the article, a key point to exergames is that it can meet kids where they are at, so for many patients that I see, exergames CAN take the place of traditional sports. Many of these kids won't do team sports for many reasons, but they'll play exergames, especially if we have a similar system of teams and leagues for exergames like we do for b-ball, swimming, etc.
Physiologically, the heart doesn't care if you're running down first base line, or if you're running fast on a Xavix mat. All it knows is that this person is moving their feet fast and needs more oxygen and glucose to power their leg muscles!
Once overweight and obese kids get in shape and lose the excess weight playing exergames, maybe they'll try some of the more traditional activities, sports, or even some other ones that are outside and very physically active--like paintball!!! (that's a form of a non-digital exergame). I don't believe that kids and adults who start off on exergames as their main form of PA will stay on that only. I believe that they will venture out and try other forms of PA....but that is something for future research to prove or disprove!
Friday, October 8, 2010
I thought this might be of interest because of some exergames such as the Brain Bike, which combines both brain exercises and physical execises.
In a nut shell, brain exercises lengthy the duration of a healthy, pre-alzheimer brain, but once alzheimer sets in, it shortens the "bad stage" of progression of the disease.
In other words, a person will suffer the least amount of time if they do brain exercises.
So no matter what, keep your brain active! Doing brain exercises with physical exercise is the best, synergistic combination you can do!
Friday, September 17, 2010
Children's brain development is linked to physical fitness, research finds
Wednesday, September 8, 2010
The objective of this study was to "...systematically review levels of metabolic expenditure and changes in activity pattenrs associated wtih active video game (AVG) play in children and to provide directions for future research efforts." This covered published studies spanning Jan. 1, 1998 to Jan. 1, 2010.
If you'd like a copy of this study via PDF, send me an e-mail at firstname.lastname@example.org.
Tuesday, September 7, 2010
This will help consumers, parents, fitness trainer, healthcare practitioners, and others who either are recommending exergames to their patients/clients or trying to make a choice for themselves.
You can see the whole rating system HERE.
Check it out and give me your feedback!
Friday, September 3, 2010
Wednesday, September 1, 2010
Tuesday, August 24, 2010
Hope we can see more exergaming research featured on ACSM!
Monday, August 2, 2010
Wednesday, July 28, 2010
This was from a new American Cancer Society study, titled Leisure Time Spent Sitting in Relation to Total Mortality in a Prospective Cohort of US Adults. (I put more details of the article and study below for those who want the reference) What does this study suggest? Two things:
1. We still need to promote the 2008 physical activity recommendation of 150 mins. of moderate physical activity per week.
2. We need to start focusing on reducing the amount of time we spend being a couch potato the other 23.5 hours in the day!
How does this help the exergaming cause? Well for starters, most of our research focus has been on showing how exergaming can meet objective #1. Games like wii Boxing and Xavix Jackie Chan Run and certain songs of iDance can definitely get one up to the moderate (4-6 MET) range.
Even though we have been showing this, most of the criticism towards exergaming is still focused on how it isn't "enough" to reach the moderate level of "exercise". Well now with this study, we can say that the OTHER exergames that fall below the "moderate" level can help to address this second objective! It seems that this is turning out to be a much bigger risk factor than was first thought.
So casual exergames can make a big dent reducing the negative effects of "hypokinetic disease", and if you read the study, this could be even bigger than getting people to do their 30 mins. of moderate exercise Rx 5x/wk!
Another study to support the use of exergames in getting couch potatoes all over the world moving!
Study links more time spent sitting to higher risk of death
Risk found to be independent of physical activity level
A new study from American Cancer Society researchers finds it's not just how much physical activity you get, but how much time you spend sitting that can affect your risk of death. Researchers say time spent sitting was independently associated with total mortality, regardless of physical activity level. They conclude that public health messages should promote both being physically active and reducing time spent sitting. The study appears early online in the American Journal of Epidemiology.
Increasing obesity levels in the United States are widely predicted to have major public health consequences. A growing epidemic of overweight and obesity has been attributed in part to reduced overall physical activity. And while several studies support a link between sitting time and obesity, type 2 diabetes, cardiovascular disease risk factors (11, 16, 17), and unhealthy dietary patterns in children and adults (18-20), very few studies have examined time spent sitting in relation to total mortality (21-23). Thus, public health guidelines focus largely on increasing physical activity with little or no reference to reducing time spent sitting.
To explore the association between sitting time and mortality, researchers led by Alpa Patel, Ph.D. analyzed survey responses from 123,216 individuals (53,440 men and 69,776 women) who had no history of cancer, heart attack, stroke, or emphysema/other lung disease enrolled in the American Cancer Society's Cancer Prevention II study in 1992. They examined the amount of time spent sitting and physical activity in relation to mortality between 1993 and 2006. They found that more leisure time spent sitting was associated with higher risk of mortality, particularly in women. Women who reported more than six hours per day of sitting were 37 percent more likely to die during the time period studied than those who sat fewer than 3 hours a day. Men who sat more than 6 hours a day were 18 percent more likely to die than those who sat fewer than 3 hours per day. The association remained virtually unchanged after adjusting for physical activity level. Associations were stronger for cardiovascular disease mortality than for cancer mortality.
When combined with a lack of physical activity, the association was even stronger. Women and men who both sat more and were less physically were 94% and 48% more likely, respectively, to die compared with those who reported sitting the least and being most active.
"Several factors could explain the positive association between time spent sitting and higher all-cause death rates," said Dr. Patel. "Prolonged time spent sitting, independent of physical activity, has been shown to have important metabolic consequences, and may influence things like triglycerides, high density lipoprotein, cholesterol, fasting plasma glucose, resting blood pressure, and leptin, which are biomarkers of obesity and cardiovascular and other chronic diseases."
The authors conclude that "public health messages and guidelines should be refined to include reducing time spent sitting in addition to promoting physical activity. Because a sizeable fraction of the population spends much of their time sitting, it is beneficial to encourage sedentary individuals to stand up and walk around as well as to reach optimal levels of physical activity."
Article: "Leisure Time Spent Sitting in Relation to Total Mortality in a Prospective Cohort of US Adults." Alpa V. Patel, Leslie Bernstein, Anusila Deka, Heather Spencer Feigelson, Peter T. Campbell, 5 Susan M. Gapstur, Graham A. Colditz, and Michael J. Thun. Am J Epid Published online July 22, 2010 (DOI: 10.1093/aje/kwq155).
Link to abstract: http://aje.oxfordjournals.org/cgi/content/abstract/kwq155
Leisure Time Spent Sitting in Relation to Total Mortality in a Prospective Cohort of US Adults
Alpa V. Patel*, Leslie Bernstein, Anusila Deka, Heather Spencer Feigelson, Peter T. Campbell, Susan M. Gapstur, Graham A. Colditz and Michael J. Thun
* Correspondence to Dr. Alpa V. Patel, Epidemiology Research Program, American Cancer Society, 250 Williams Street NW, Atlanta, GA 30303 (e-mail: email@example.com ).
Received for publication January 7, 2010. Accepted for publication April 29, 2010.
The obesity epidemic is attributed in part to reduced physical activity. Evidence supports that reducing time spent sitting, regardless of activity, may improve the metabolic consequences of obesity. Analyses were conducted in a large prospective study of US adults enrolled by the American Cancer Society to examine leisure time spent sitting and physical activity in relation to mortality. Time spent sitting and physical activity were queried by questionnaire on 53,440 men and 69,776 women who were disease free at enrollment. The authors identified 11,307 deaths in men and 7,923 deaths in women during the 14-year follow-up. After adjustment for smoking, body mass index, and other factors, time spent sitting (6 vs. <3> mortality in both women (relative risk = 1.34, 95% confidence interval (CI): 1.25, 1.44) and men (relative risk = 1.17, 95% CI: 1.11, 1.24). Relative risks for sitting (6 hours/day) and physical activity (<24.5> combined were 1.94 (95% CI: 1.70, 2.20) for women and 1.48 (95% CI: 1.33, 1.65) for men, compared with those with the least time sitting and most activity. Associations were strongest for cardiovascular disease mortality. The time spent sitting was independently associated with total mortality, regardless of physical activity level. Public health messages should include both being physically active and reducing time spent sitting.
mortality; motor activity; prospective studies; sedentary lifestyle
Abbreviations: CI, confidence interval; CPS-II, Cancer Prevention Study II; ICD, International Classification of Diseases; MET, metabolic equivalent
Friday, July 9, 2010
7-9-10: Check out this nice article in Reuters on our recent Games for Health conference. Ben and Steve were quoted in here!
It's a preliminary study, and they discuss the limitations, but I think it's a great start and one that future research can be built upon, especially with utilizing exergaming.
Here's the source and link to this article:
Thursday, July 8, 2010
Here's an interesting piece by Jonathan McCalmont on Microsoft's Kinect and where he thinks this type of technology is leading us. Click on the link to read about it:
Think he's right or is it a doomsday perspective? You be the judge.
Wednesday, July 7, 2010
7-7-10: iDance is the big kid on the multiplayer dancing type exergames, but Cobalt Flux is unveiling it's newest exergame at the YMCA conference in Utah this week called "BluFit". Check it out on their website!
Will be awaiting reports on this new game from colleagues who are there at Utah right now, so stay tuned!
Thursday, July 1, 2010
Now if we can just get a more inclusive World Exergame Tournament going on, like the National Spelling Bee, that would be awesome! Kids could be training all over the place--at home, in rec centers, at Y's, in after-school programs--training for their local competition in hopes of making it to sectionals, regionals, and then the finals. (Exergame Fitness has hundreds of locations they have set up. Imagine training of teams going on at all of these facilities!)
Imagine teams of kids, adults, seniors, challenged athletes...all traveling to the "World Cup of Exergaming" in some country? Wouldn't that be a sight?
It's been done already--a test competition between a school in California and England (thanks to Richard of Gamercize), so we know the technology is there.
It would make for great TV viewing as well. Maybe there could even be a TV show like the American Gladiators, featuring the latest exergaming athletes!
Having something like this would be a huge motivation to a lot of kids who might not otherwise want to do a whole lot of physical activity. How many kids will make it to the World Little League tournament, or the Junior Olympics in swimming, track and field, etc.? Not many. But if we had something like this for the "video game generation", they would have something to train for.
Those of us who are involved with exergaming sites know that even with video games, the newness can wear off so unless you keep adding new games to your inventory, kids can get bored. Having something like a national or world tournament system (and a chance to be on ESPN or American Exergaming Gladitor on TV) would give kids something to train for and look forward to, thus increasing long-term compliance with their weekly exergaming workout.
Hopefully we'll see that soon and I'll do all I can to make that happen. Anyone interested in joining me & MedPlay Technologies to make this happen???
Wednesday, June 23, 2010
IR) lasers have a 70 meter range while the pc base needs to stay within a range of 300 meters in order to keep track of the game using the UbiConnect antennae. You can pick up health, ammunition, or objective packs to keep your game going and they are scanned using the RFID sensors placed in both the gun and packs. This is somewhat reminiscent of Hyper Dash, Hyper Jump, Animal Scramble from Wild Entertainment and an FRID toy called Swinxs that is finally available in the US. It would be neat to test all three systems to compare what kids like about each system. If you know someone that can get us a test kit - please get in touch with me at firstname.lastname@example.org.
Other features include:
- UbiConnect Game Master program & antennae
- Up to 8 players can play together (4 v 4)
- User-generated data shared with Battle Tag community
- Laser sensing vests
- Voice prompting from Game Master transmitted via the laser gun's speakers
- Physical activity (primarily cardiovascular) away from a console.
- If most of the movements are near maximal and in short bursts, it could be one of the elusive exergames that elicit the vigorous intensity level that has shown to have excellent health benefits.
- Choice of many types of games and challenges.
- Social interaction with peers while playing and after receiving results.
- Strategies (individual and group) and group dynamics.
- Problem-solving during game-play.
- If we really want the kids to get outdoors, they probably should focus on making this game/ type of exergame a mobile-based system (think Jogging at Distance) or one that can leave the range of UbiConnect and continue to be able play. Similar to some wireless real-time heart-rate monitors that leave the base range and continue to collect data - then when you get back in range, the data is streamed to the base.
- Tethered to the UbiConnect base (300m).
- "Shooting" / using humans as targets.
- Batteries and charging system.
- Any haptic feedback in vest or gun?
- GPS / mobile systems in development?
- Customizable games and features?
- Language packs?
Release date Holiday Season 2010. In know what I'm going to ask Santa for this Christmas:-) Tag On!
Saturday, June 5, 2010
This is a Theoretical Challenge which requires a written proposal only. The Solver will propose a system that meets the requirements and justify it with arguments and relevant references. Evidence that the proposed system will work (from previous applications, existing data, literature, etc.) will be very important. The proposal will be evaluated on a theoretical basis considering the current state of the art knowledge."
Friday, May 28, 2010
Sunday, May 23, 2010
Saturday, April 24, 2010
Thursday, April 8, 2010
Thursday, April 1, 2010
Tuesday, March 30, 2010
THE NEW NEUROACTIVE BRAINBIKE, WORLD’S FIRST AND ONLY MIND-BODY FITNESS EQUIPMENT, UNVEILED AT TEXAS A&M UNIVERSITY - Free-Press-Release.com
Thursday, March 11, 2010
3-10-10: Finally, a dream come true--my first Game Developer's Conf.! Thanks to Ben Sawyer for inviting me to be a presenter on an exergaming panel during the Serious Games Summit. It was awesome!
Thursday, February 11, 2010
Hmmmm, wouldn't that be wild if we could get the US Surgeon General Regina squaring off against 1st Lady Michelle in an exergaming tournament playing Makoto, racing each other on a Gamebike, or competing head on with their fave video game while on a Gamerciser?
Thanks to Pam Sampson of the Dept of Public Health, County of San Bernardino, for the following:
Information regarding the Surgeon General’s Vision for a Healthy and Fit Nation 2010. For the full 21 pager visit… http://www.surgeongeneral.gov/library/obesityvision/obesityvision2010.pdf
The Surgeon General, Regina Benjamin, M.D., urges that “child care programs should identify and implement approaches that reflect expert recommendations on physical activity, screen time limitations, good nutrition, and healthy sleep practices,” all of which were key actions at the Healthy Kids, Healthy Future conference in September 2009. Action steps to support the Surgeon General’s goal of standardizing state regulations on physical activity, nutrition and screen time, are being addressed by the HKHF Steering Committee. Through changes in policy, dissemination and implementation of best practices, and continued development of the evidence base in research, the child care environment will become a healthier place for kids to grow and develop.
1st Lady Michelle Obama unveils a new initiative as part of her campaign to fight pediatric obesity: "Let's Move". Check it out and join for updates!
One of my goals is to get her to see how exergaming can be of value to her "Let's Move" campaign, especially for the intended target audience--kids who are sedentary (and probably avid videogamers!)--and let her see that exergaming can be a tool to get them to be more physically active. Call it FUN SWEAT!
2-11-10: Check this out! Feds are getting into gaming for kid's health! Also announced: a contest for game ideas using the USDA food database. Stay tuned for more on that as it beomes available!
Friday, February 5, 2010
I wonder if Duke's Dr. David Katz and Nuval will be involved with this challenge. That is a great metric for nutrition games. Also, Dr. Roy Vartabedian's Nutripoints would also work as a great metric for a nutrition game. Both consist of databases of food ratings.
You can read more about it at Office of Science and Technology blog. Stay tuned for the official announcement of the challenge, said to be coming out in a couple of weeks!